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Devlog
Day 27 - 34: Going Forward
July 14, 2024
by
Maniglo
Days 27 -34 Going Forward Now with a finished alpha to test the game, I reached my first goal. But that was not a reason to stop for me. I will work on the game more to finish it and realise all the m...
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Days 20 - 27 Playable Alpha!
July 06, 2024
by
Maniglo
I focused the last week on making a playable alpha. So here it is! There are bugs, there are placeholders, there are alot of things I still want to change. There is no music. If you wan't to play, hav...
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Day 19 - Calculating Damage
June 29, 2024
by
Maniglo
1
Day 19, Now that I have a lot of the system in place, I will focus on making a playable demo. One of the things left to do is finish the last dungeon. Therefore, I need to think about the stats and at...
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Day 18
June 28, 2024
by
Maniglo
1
Day 18, I finally finished all the new abilities I wanted to work on. One of the main mechanics is the ability to interrupt the enemy. Interrupting them simply stuns them and sets their intended abili...
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The Days 12 -17
June 26, 2024
by
Maniglo
1
Days 12 - 17, The last days I did mostly work on the UI system to be easier to read for the player. I as the maker know what each ability and spell does, but the player needs to get the information fi...
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Day 11
June 19, 2024
by
Maniglo
1
Day 11, Not much done today cause I didn't have much time. Thought alot about my UI and how to transfer information to the player effortlessly. I think I habe some solid ideas and will do it the next...
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Day 10 - Chances & Bleed
June 18, 2024
by
Maniglo
1
Day 10, Designed new enemies for the last dungeon and did some coding to get more freedom for sprite manipulation. Alot of time got into thinking about my Bleed mechanic. If a player gets the bleed de...
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Day 7, 8 & 9
June 16, 2024
by
Maniglo
1
Day 7,8 & 9 The last three days I just played the game over and over and did some QoL changes. One of the bigger design changes where the enemy fights. In the version bevor, enemys would be put togeth...
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Day 6
June 13, 2024
by
Maniglo
1
Day 6, Did some sprite work for the new enemies I designed yesterday. Not fully satisfied with all aspects, but I will work on it another day more. For right now, they are doing the job. I did rework...
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Day 5
June 12, 2024
by
Maniglo
1
Day 5, Not much done today. Did rework some abilites to fit the new upgrade system, designed two new enemies for the third dungeon and thought about enemy troop design. There aren't alot of party base...
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Day 4
June 11, 2024
by
Maniglo
1
Day 4 Did the sprites for the darkwind birds. The one with the sword isn't finished, but thats all I got today and will work on it another time more. Than I did rework the upgrades of the Magister-Cla...
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Day 3
June 10, 2024
by
Maniglo
1
Day 3, I did the sprite for the Zougi class. I'm not really satisfied, but it will do it for the start. I want to cooperate more with the Dusk/Dawn and Holy / Dark themes in the sprite, but this is a...
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Day 2
June 09, 2024
by
Maniglo
1
Today I finished coding the Zougi class. Each class has abilities from two elemental schools. The Zougi masters the elements of Light and Shadow. Lorewise this class is a follower of the Circle. The C...
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Day 1
June 08, 2024
by
Maniglo
1
Today I added: Icon for Vulnerable Debuff Selection Menu for PartyMembers Loot from enemys and proto visual Layout Changing Scene from Shop to Dungeon Save System for Shop Enemies will now influence W...
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