Big Update: Alpha 0.2 Release!



Hello,

I didn't updated anything new on this Page for like half a year. But this doesn't mean I didn't worked on the game. I created this page and updates to keep myself motivated to get to a playable version, and I did reach this goal with the last version. I was very motivated on moving forward.

So with this post, I did upload the a new version with tons of updates. I want just to list the most importent ones, cause my list is about 13 pages long already.

  • Removed the "Interupt" Mechanic! - As a Player hinted at, he had way more fun not using it. After alot of consideration and testing, he was right. I had alot more fun not using this mechanic. So I just removed it and changed everything else accordently
  • UI Overhaul : The game should now be "cleaner"
  • Battle Feeling: Some small things that should overall make the gameplay more visual appealing / less boring to look at
  • 2 new Dungeons with 4 new Bosses and 22 new enemies to encounter and die to
  • 3 new Classes to play with each their own unique skills and upgrades
  • 18 new neural skills each class can learn
  • new tier of Relics / equipments
  • Curses, Potions, Scrolls, Events, Backpack, Block-Upgrades and a lot of more things to customice your party with

There are still bugs, there are still alot of things I want to change. 


Have fun :)


Cheers

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