Big Update: Alpha 0.2 Release!
God's Tower Afterfall » Devlog
Hello,
I didn't updated anything new on this Page for like half a year. But this doesn't mean I didn't worked on the game. I created this page and updates to keep myself motivated to get to a playable version, and I did reach this goal with the last version. I was very motivated on moving forward.
So with this post, I did upload the a new version with tons of updates. I want just to list the most importent ones, cause my list is about 13 pages long already.
- Removed the "Interupt" Mechanic! - As a Player hinted at, he had way more fun not using it. After alot of consideration and testing, he was right. I had alot more fun not using this mechanic. So I just removed it and changed everything else accordently
- UI Overhaul : The game should now be "cleaner"
- Battle Feeling: Some small things that should overall make the gameplay more visual appealing / less boring to look at
- 2 new Dungeons with 4 new Bosses and 22 new enemies to encounter and die to
- 3 new Classes to play with each their own unique skills and upgrades
- 18 new neural skills each class can learn
- new tier of Relics / equipments
- Curses, Potions, Scrolls, Events, Backpack, Block-Upgrades and a lot of more things to customice your party with
There are still bugs, there are still alot of things I want to change.
Have fun :)
Cheers
God's Tower Afterfall
Rouglite with Party JRPG Turn Battle System
Status | In development |
Author | Maniglo |
Genre | Role Playing, Strategy |
Tags | 2D, Fantasy, Roguelike, Roguelite, Turn-Based Combat |
Languages | English |
More posts
- Day 27 - 34: Going ForwardJul 14, 2024
- Days 20 - 27 Playable Alpha!Jul 06, 2024
- Day 19 - Calculating DamageJun 29, 2024
- Day 18Jun 28, 2024
- The Days 12 -17Jun 26, 2024
- Day 11Jun 19, 2024
- Day 10 - Chances & BleedJun 18, 2024
- Day 7, 8 & 9Jun 16, 2024
- Day 6Jun 13, 2024
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