Day 27 - 34: Going Forward
God's Tower Afterfall » Devlog
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Days 27 -34
Going Forward
Now with a finished alpha to test the game, I reached my first goal. But that was not a reason to stop for me. I will work on the game more to finish it and realise all the mechanics and ideas I have. The last weak was alot of bug fixes and visualisation of different things. I added a new class the "Dragoon" - reworked the info-screen, added the HP-Number next to the healthbar, show status-effects below the HP-Bar and added some animation for certain status-effects. My goal is to give the player as much information as possible without the UI locking to stuffed.
Going forward, I want to post once a week and try to update the game on this side once a month with new content and bug fixes.
![]() Poison effect | ![]() HP Number next to HP-Bar | ![]() Status-Effects & Shield-Amount | ![]() New Class - Dragoon |
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New Window for the Battler-Attributes & Abilites
Cheers
God's Tower Afterfall
Rouglite with Party JRPG Turn Battle System
Status | In development |
Author | Maniglo |
Genre | Role Playing, Strategy |
Tags | 2D, Fantasy, Roguelike, Roguelite, Turn-Based Combat |
Languages | English |
More posts
- Big Update: Alpha 0.2 Release!55 days ago
- Days 20 - 27 Playable Alpha!Jul 06, 2024
- Day 19 - Calculating DamageJun 29, 2024
- Day 18Jun 28, 2024
- The Days 12 -17Jun 26, 2024
- Day 11Jun 19, 2024
- Day 10 - Chances & BleedJun 18, 2024
- Day 7, 8 & 9Jun 16, 2024
- Day 6Jun 13, 2024
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